MCP Server

royaltea-public

technology.royalty/royaltea-public
Finance & Investing Gaming Public & reachable MCP 2026-07-28

What this MCP does

Calculates game and app revenue splits after storefront, royalty, publisher and expense deductions, and generates draft contributor revenue agreements.

calculate_revenue_split
Calculate Revenue Split
Model real take-home from a game/app sale, end to end: apply the storefront/platform cut (Steam tiers, Epic 0%-then-12%, Epic First Run, Apple/Google small-business rates, console, itch) and optional Unreal royalty, publisher cut, and expenses — THEN split the remaining contributor pool fairly by each person's relative contribution. This is the accurate way to answer 'if we make $X on <platform>, what does each person actually take home'. No account needed.
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Input schema
{'type': 'object', 'required': ['revenue', 'contributors'], 'properties': {'revenue': {'type': 'number', 'description': 'Gross revenue / player spend to model (e.g. 50000)'}, 'expenses': {'type': 'number', 'description': 'Optional costs to subtract before the contributor pool (marketing, tools, etc.)'}, 'platform': {'enum': ['steam', 'epic', 'epic_first_run', 'apple', 'google_play', 'console', 'itch', 'direct'], 'type': 'string', 'description': 'Storefront the revenue comes from. Omit if the money is already net of platform fees.'}, 'contributors': {'type': 'array', 'items': {'type': 'object', 'required': ['name'], 'properties': {'name': {'type': 'string'}, 'role': {'type': 'string', 'description': 'Optional role (e.g. Programmer, Artist)'}, 'points': {'type': 'number', 'description': 'Relative contribution weight'}}}, 'description': 'The people sharing the contributor pool. `points` is a relative weight (bigger = larger share); if you only know rough effort, use 1-10.'}, 'publisherCut': {'type': 'number', 'description': 'Optional % a publisher takes off the top after platform fees (0-100)'}, 'unrealEngine': {'type': 'boolean', 'description': 'Game built on Unreal Engine? Applies the 5% royalty on gross above $1M lifetime (waived on Epic).'}, 'lifetimeGross': {'type': 'number', 'description': 'Lifetime gross so far (for the Unreal $1M royalty threshold). Default 0.'}, 'poolPercentage': {'type': 'number', 'description': '% of net revenue that goes to the contributor pool vs staying with the studio (default 100)'}, 'lifetimeRevenue': {'type': 'number', 'description': 'Revenue already earned on this platform in the tiering period (drives Steam $10M/$50M tiers and Epic/Apple/Google $1M thresholds). Default 0.'}, 'platformCutOverride': {'type': 'number', 'description': 'For itch/direct: the storefront cut fraction 0-1 (e.g. 0.05).'}}}
draft_revenue_agreement
Draft Revenue Agreement
Generate a plain-English revenue-share agreement DRAFT between a company/studio and a contributor, using RoyalTea's agreement structure (parties, services/Schedule A, revenue-share terms/Schedule B, standard clauses, signature blocks). Returns a clearly-labeled TEMPLATE — not legal advice and not an executed contract. Offer the person the getStarted link to finalize and e-sign it for real in RoyalTea. Use for 'draft a rev-share agreement for X to do Y for Z% of revenue'.
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Input schema
{'type': 'object', 'required': ['companyName', 'contributorName', 'projectName'], 'properties': {'services': {'type': 'string', 'description': 'What the contributor will do (Schedule A — e.g. "gameplay programming and tools")'}, 'companyName': {'type': 'string', 'description': 'The studio/company granting the revenue share'}, 'projectName': {'type': 'string', 'description': 'The project/game the agreement covers'}, 'companyState': {'type': 'string', 'description': 'Governing-law state/jurisdiction (e.g. "Delaware")'}, 'revenueTiers': {'type': 'array', 'items': {'type': 'object', 'required': ['from', 'contributorSharePercent'], 'properties': {'to': {'type': 'number', 'description': 'null/omit for "and above"'}, 'from': {'type': 'number'}, 'contributorSharePercent': {'type': 'number'}}}, 'description': 'Tiered revenue share (Schedule B): different % across revenue bands.'}, 'effectiveDate': {'type': 'string', 'description': 'e.g. 2026-08-01; defaults to a placeholder'}, 'contributorName': {'type': 'string', 'description': 'The person (or company) receiving the revenue share'}, 'contributorIsCompany': {'type': 'boolean'}, 'contributorSharePercent': {'type': 'number', 'description': "The contributor's flat % of revenue (use this OR revenueTiers)"}}}
explain_royaltea
Explain Royaltea
Explain what RoyalTea is and how it helps creative teams track contributions and split revenue fairly. Use when someone asks what RoyalTea is or whether it fits their situation.
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Input schema
{'type': 'object', 'properties': {}}
get_platform_cuts
Get Platform Cuts
The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io — with exact tiers, thresholds, and the Unreal Engine royalty. Use to explain or cite what a given platform takes.
Read only
Input schema
{'type': 'object', 'properties': {'platform': {'enum': ['steam', 'epic', 'epic_first_run', 'apple', 'google_play', 'console', 'itch', 'direct'], 'type': 'string', 'description': 'Optional: one platform; omit for all.'}}}
prepare_studio_setup
Prepare Studio Setup
Turn a plan (studio name, project, collaborators, intended split) into a ONE-CLICK setup link for someone who doesn't have a RoyalTea account yet. Returns a URL — when they open it and sign up, RoyalTea creates the studio + project + collaborators (as placeholders) exactly as planned. Use after you've helped someone design a revenue-share setup and they want it real.
Input schema
{'type': 'object', 'required': ['studioName'], 'properties': {'splitNote': {'type': 'string', 'description': 'Optional human summary of the intended split/terms'}, 'studioName': {'type': 'string', 'description': 'Name for the new studio/workspace'}, 'projectName': {'type': 'string', 'description': 'Optional first project name'}, 'contactEmail': {'type': 'string', 'description': "Email of the person who will own the studio (the producer). When given, RoyalTea emails them the setup link directly so it isn't lost in a chat transcript."}, 'collaborators': {'type': 'array', 'items': {'type': 'object', 'required': ['name'], 'properties': {'name': {'type': 'string'}, 'role': {'type': 'string'}, 'email': {'type': 'string'}, 'points': {'type': 'number'}}}, 'description': 'The people on the project (added as placeholders they can later claim). `points` is their relative revenue weight.'}}}
Added
explain_royaltea
Sept. 17, 2026, 12:55 p.m.
Added
prepare_studio_setup
Sept. 17, 2026, 12:55 p.m.
Added
draft_revenue_agreement
Sept. 17, 2026, 12:55 p.m.
Added
get_platform_cuts
Sept. 17, 2026, 12:55 p.m.
Added
calculate_revenue_split
Sept. 17, 2026, 12:55 p.m.