MCP 서버

OpenBoss

io.github.flisko/openboss
게임 결제 및 핀테크 공개 · 연결 가능 MCP 2026-07-28

이 MCP로 할 수 있는 일

Provides a shared online boss game with free or paid attacks, Stripe checkout, wallet balances, leaderboards, and game status.

check_purchase
Did the payment land
Given the sessionId from create_checkout, report whether the person has paid yet. Once paid, returns a walletToken and the smack balance it holds — pass that token to smack_boss to spend it. Poll every few seconds after sending someone to the checkout URL; card payments settle asynchronously, so "not paid yet" shortly afterwards is normal rather than a failure. Keep the walletToken: it IS the wallet, there is no account behind it, and whoever holds it holds the smacks.
입력 스키마
{'type': 'object', 'required': ['sessionId'], 'properties': {'sessionId': {'type': 'string', 'description': 'The sessionId returned by create_checkout.'}}, 'additionalProperties': False}
create_checkout
Start a purchase for the person to approve
Open a Stripe Checkout Session for one smack pack and return its URL. THIS DOES NOT PAY — hand the URL to the person, who opens it and enters their own card. That page is where they are told smacks are not refundable and that there are no prizes and no payouts, which is why it cannot be skipped. Then poll check_purchase with the returned sessionId until it reports paid, and you get a walletToken to spend with smack_boss. Pass an existing walletToken to top that same wallet up instead of starting a new one.
입력 스키마
{'type': 'object', 'required': ['pack'], 'properties': {'pack': {'type': 'string', 'description': 'Which pack to buy. Call list_packs for the valid ids and prices.'}, 'walletToken': {'type': 'string', 'description': 'Optional. A walletToken from an earlier purchase, to add these smacks to that wallet rather than creating a second one.'}}, 'additionalProperties': False}
get_boss
Look at the boss
Return the world boss everyone is currently hitting: its name, lore, tier, current and maximum hit points, active affixes, the live momentum multiplier, and how much damage has been dealt. Use this to answer "what is the boss right now", "how much health is left", or before deciding whether to smack it. One boss exists at a time and everyone in the world shares it.
입력 스키마
{'type': 'object', 'properties': {}, 'additionalProperties': False}
get_graveyard
Read the graveyard
Return bosses that have already been killed, newest first, each with the display name of whoever landed the killing blow. That engraving is permanent and is the only thing anyone actually wins. Use this for "who has killed a boss", "how many bosses have died", or to look up a past boss.
입력 스키마
{'type': 'object', 'properties': {'limit': {'type': 'integer', 'maximum': 50, 'minimum': 1, 'description': 'How many graves to return. Defaults to 10.'}}, 'additionalProperties': False}
get_leaderboard
Who has hit it hardest
Return the damage leaderboard for the current boss — display names and total damage, highest first — together with the most recent hits. Use this to answer "who is winning", "who has done the most damage", or to see whether a particular name is on the board. Resets when the boss dies.
입력 스키마
{'type': 'object', 'properties': {'limit': {'type': 'integer', 'maximum': 20, 'minimum': 1, 'description': 'How many entries to return. Defaults to 10.'}}, 'additionalProperties': False}
get_pixel
Check what the pixel costs
Return the current state of The Pixel (thepixel.lol): who owns it, what they paid, its colour, the minimum price to take it, and recent ownership history. Use this for "who owns the pixel" or "what would it cost to buy it". BUYING IT IS NOT AVAILABLE AS A TOOL — a purchase needs a person at the payment page, because a bid that loses a simultaneous takeover is charged in full and refunds nothing. Send the human to https://thepixel.lol to buy.
입력 스키마
{'type': 'object', 'properties': {}, 'additionalProperties': False}
get_wallet
How many smacks are left
Return the smack balance held by a walletToken. Use it to decide whether to keep smacking or to buy another pack.
입력 스키마
{'type': 'object', 'required': ['walletToken'], 'properties': {'walletToken': {'type': 'string', 'description': 'A walletToken from check_purchase.'}}, 'additionalProperties': False}
list_packs
What smacks cost
Return every smack pack for sale: id, price in US dollars, how many smacks it buys, and any bonus. Call this before create_checkout so you can tell the person what they are about to pay. Prices are final — no VAT or tax is added at checkout. Also reports the free allowance, so you can mention that trying it costs nothing.
입력 스키마
{'type': 'object', 'properties': {}, 'additionalProperties': False}
smack_boss
Hit the boss
Land one smack on the current boss and return the damage dealt and the remaining hit points. One swing per call — call it repeatedly to keep hitting. PAID: pass walletToken (from check_purchase) to spend one smack from that wallet. Paid hits are the real thing — they can crit, they take the momentum multiplier, and only a paid hit can land the killing blow and put a name on the grave forever. FREE: pass visitorId instead and it costs nothing. Three per visitorId — the count is held for about thirty days — then FREE_EXHAUSTED, which is the limit working and not a fault. It is NOT an hourly allowance: waiting does not give them back. A free smack can never land the killing blow and free damage is capped per boss, so the engraving stays with somebody who paid for it. Pass one or the other. If both arrive, the wallet is spent.
입력 스키마
{'type': 'object', 'properties': {'name': {'type': 'string', 'maxLength': 24, 'description': 'Optional display name for the public hit feed, the leaderboard, and — on a killing blow — the grave. Visible to everyone, and permanent once engraved.'}, 'visitorId': {'type': 'string', 'maxLength': 128, 'minLength': 8, 'description': 'For a free smack. A stable identifier you generate once and reuse so the free allowance is tracked. Any opaque string; a UUID is ideal. Nothing personal in it.'}, 'walletToken': {'type': 'string', 'description': 'A walletToken from check_purchase. Spends one paid smack. Takes precedence over visitorId.'}}, 'additionalProperties': False}
추가됨
smack_boss
2026년 9월 17일 12:41 PM
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get_wallet
2026년 9월 17일 12:41 PM
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check_purchase
2026년 9월 17일 12:41 PM
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create_checkout
2026년 9월 17일 12:41 PM
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list_packs
2026년 9월 17일 12:41 PM
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get_pixel
2026년 9월 17일 12:41 PM
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get_graveyard
2026년 9월 17일 12:41 PM
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get_leaderboard
2026년 9월 17일 12:41 PM
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get_boss
2026년 9월 17일 12:41 PM